Battles are set in full 3D destructible environments. Fighters can traverse the levels free-roaming in very large spaces and can be fighting on a platform, go in the air, and fight underwater. They run when on the ground, and swim while underwater. Dragon Ball Xenoverse has dialogue while fights go on, and fighters show facial expressions when they strike an opponent or take damage. In addition to the ever-present ki meter, there is a green stamina meter which can be used up to instantly disappear behind an opponent. This meter can also be used up by certain super attacks like the Kaio-ken.
The players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations, including a mysterious new city which is the point of origin for the game’s new character. Like in all the Dragon Ball Z fighting games developed by Dimps, rather than choosing between Goku in his base form and his different Super Saiyantransformations, the character’s power and abilities can be gradually increased over the course of each match. However, other multi-form fighters like Frieza and Buu will not be able to transform, as their transformations require many physical modifications to their character models, and as such, all their forms will be separate characters.
The PlayStation 4 and Xbox One versions of Dragon Ball Xenoverse also include unique gameplay features proper to this generation of consoles.
Split-screen multiplayer is also featured for the game similar to the Budokai Tenkaichi (series).
In a similar fashion to Dragon Ball Z: Battle of Z, there can be more than 1v1 in battle. There will also be no Quick Time Events in battle and there will be cancels for special attacks.